Experiment
Grokbot animation techniques
Phase 1 catalogue: families A–H, techniques 1–40. Same character across every demo.
Character
White sphere with two slanted black capsule eyes — consistent across all forty techniques.
All techniques
- 1 Disney's 12 principles
- 2 Hop cycle + parallax
- 3 Eye acting
- 4 Vector display
- 5 Game Boy sprite
- 6 NES 8-bit
- 7 Palette cycling
- 8 Mode 7 pseudo-3D
- 9 ASCII / roguelike
- 10 PS1 aesthetic
- 11 N64 low-poly
- 12 CRT post-FX
- 13 PBR sphere
- 14 Toon / cel
- 15 Raymarched SDF
- 16 Soft-body jelly
- 17 Particle dissolve
- 18 Holographic Fresnel
- 19 Eye tracking
- 20 Spider-Verse
- 21 Stop-motion claymation
- 22 Glitch / datamosh
- 23 VHS
- 24 Film noir
- 25 Bullet-time
- 26 Rack focus / DoF
- 27 Rotoscope
- 28 Watercolor bleed
- 29 Sumi-e ink
- 30 Van Gogh flow-field
- 31 Pointillism
- 32 Cubist fracture
- 33 Paper cut-out collage
- 34 Blueprint / technical drawing
- 35 Boids swarm
- 36 Fourier epicycles
- 37 Reaction-diffusion
- 38 Audio-reactive
- 39 Zoetrope / phenakistoscope
- 40 Shadow puppet / split-flap / LED matrix