Experiment

Grokbot animation techniques

Phase 1 catalogue: families A–H, techniques 1–40. Same character across every demo.

Character

White sphere with two slanted black capsule eyes — consistent across all forty techniques.

All techniques

  1. 1 Disney's 12 principles
  2. 2 Hop cycle + parallax
  3. 3 Eye acting
  4. 4 Vector display
  5. 5 Game Boy sprite
  6. 6 NES 8-bit
  7. 7 Palette cycling
  8. 8 Mode 7 pseudo-3D
  9. 9 ASCII / roguelike
  10. 10 PS1 aesthetic
  11. 11 N64 low-poly
  12. 12 CRT post-FX
  13. 13 PBR sphere
  14. 14 Toon / cel
  15. 15 Raymarched SDF
  16. 16 Soft-body jelly
  17. 17 Particle dissolve
  18. 18 Holographic Fresnel
  19. 19 Eye tracking
  20. 20 Spider-Verse
  21. 21 Stop-motion claymation
  22. 22 Glitch / datamosh
  23. 23 VHS
  24. 24 Film noir
  25. 25 Bullet-time
  26. 26 Rack focus / DoF
  27. 27 Rotoscope
  28. 28 Watercolor bleed
  29. 29 Sumi-e ink
  30. 30 Van Gogh flow-field
  31. 31 Pointillism
  32. 32 Cubist fracture
  33. 33 Paper cut-out collage
  34. 34 Blueprint / technical drawing
  35. 35 Boids swarm
  36. 36 Fourier epicycles
  37. 37 Reaction-diffusion
  38. 38 Audio-reactive
  39. 39 Zoetrope / phenakistoscope
  40. 40 Shadow puppet / split-flap / LED matrix