The sphere bot as a low-poly faceted model in a vertex-coloured 64-bit-era scene, with polygon count, flat versus smooth shading, nearest, three-point and bilinear texture filtering, video blur, fog, and a somersault.
Bot faces
80
Flat facets
Smooth
Nearest
3-point (N64)
Bilinear
Somersault
Video blur
Fog
Swing camera